
Advertising's Twilight Zone: That Signpost
Up Ahead May Be a Virtual Product
By SAM LUBELL
Viewers of last April 25's episode
of the CBS show "Yes, Dear" may have noticed
a box of Club Crackers sitting on a living room coffee
table, next to a plate of cheese. What they did not
know was that the box did not really exist, at least
not on the set.
The Club Crackers box was inserted
into the scene through virtual product placement,
a process that uses computer graphics and digital
editing to put products like potato chips, soda and
shopping bags into television programs after the shows
are filmed or taped.
As with traditional product placement,
producers can sell screen time on their programs to
advertisers eager to reach consumers who now have
the ability to skip traditional commercials using
digital recorders like TiVo. According to PQ Media,
a media research firm, spending on product placement
totaled $3.45 billion in 2004. Of that amount, $1.88
billion was spent on television, $1.25 billion on
movies and $326 million on other media.
While digital product placement
has been around at least since the 1990's, when it
was introduced largely for greater flexibility in
featuring various brands, it has gained traction on
network television recently as advertisers increasingly
look beyond the traditional 30-second spot to reach
consumers.
And with the explosion of new formats
like DVD, video-on-demand and online video in the
last few years, digital placement gives advertisers
and producers the option of cutting multiple deals
with advertisers, placing one brand of soda in a first-run
movie, selling placement for another brand in that
movie's DVD release and a third in the portable video
player version. Such customized uses, however, are
not yet common.
The Club Crackers placement was
created by Marathon Ventures, based in Wakarusa, Ind.,
near South Bend, which has become a major player in
virtual product placement. In the last couple of years,
the company, which has offices in Los Angeles and
New York, has used its technology, called digital
brand integration, on several CBS shows, and it is
developing versions for NBC Universal and Warner Brothers
for both network and syndicated shows.
"Anything
you can package, we can do," said David Brenner,
the president of Marathon. "We could do pharmaceuticals,
shampoos, takeout foods, bags from Target."
Deals to introduce new product placement
into reruns or DVD releases exclusively have been
slow to materialize, Mr. Brenner said. But Dana McClintock,
a spokesman for CBS, notes that because the use of
the technology is still relatively new, "there
is no hard and fast rule" on what format is most
desirable for virtual products.
Mr. McClintock said that so far
most advertisers had chosen to run their virtual products
on all platforms, but acknowledged that "as time
goes on, there are more complicated deals being cut."
Producers appreciate that the insertion
does not affect the work of the show. For instance,
it does not need to be accounted for on the set or
written into the script. In addition, shots of a product,
unlike real brand insertion, cannot be cut out by
late editing changes. Many of Marathon's digital placements
can be done in a single day.
"We can bypass all the production
nonsense," said Elizabeth Herbst-Brady, a vice
president of a media buying agency, Starcom USA, which
works closely with Marathon to get products on television.
Ms. Herbst-Brady said that her company had moved away
from real placement of products in recent years specifically
because of these production issues.
In December, Marathon signed a deal
with Fox to place products on selected prime-time
shows. Marathon not only inserted the Club Cracker
box into episodes of "Yes, Dear," but also
inserted Cheez-Its, a can of Star-Kist tuna and Nutri-Grain
bars into the show.
Marathon also placed a nonexistent
Cheez-It package into episodes of "Listen Up,"
now canceled. The company also developed a series
of Chevrolet Impala logos for a weeklong CBS contest
that asked viewers to spot them on various shows,
including "How I Met Your Mother," "NCIS,"
"Yes, Dear," "C.S.I." and "Threshold."
For competitive reasons, Mr. Brenner
declines to go into detail about how his technology
team, working in a digital studio in Los Angeles,
creates the effects. But Eugene Dwyer, chief technology
officer at Princeton Video Image, in Lawrenceville,
N.J., the company widely credited with pioneering
digital product placement, notes that creating virtual
products, which are usually two-dimensional digital
images supplied by advertisers, is not technically
difficult. (Occasionally the company must create 3-D
images, so that the camera can move around a product.)
Marathon's images look quite real,
although they sometimes seem artificially bright if
one looks at them closely. The results are much more
effective if one is not aware in advance that an item
has been inserted.
"It has to be contextually
logical," said Mr. Brenner. "We wouldn't
put a Coke can on the bathroom sink."
Jake Brenner, director of integrated
marketing at Marathon, and also Mr. Brenner's son,
added: "We like to say it becomes part of the
landscape of life."
The harder task is first finding
realistic places to fit the images among a show's
many cuts and variations. Princeton Video Image uses
software developed at the David Sarnoff Research Center
in Princeton, N.J., to identify locations and track
them in a scene.
Marathon has filed for a patent
on a system for postproduction placement of products
in video programming. The software, among other features,
marks potential virtual advertising placement spots
with orange dots and provides a detailed description
of the shot, its context and its duration.
The other difficult part, said Mr.
Dwyer, is assuring that the product adjusts to the
minute changes in most scenes, like small camera movements
and changes in light. Without computer-aided adjustments,
the image would inevitably bounce around unnaturally
and suddenly appear to lose or gain brightness.
Digital manipulation of live television
is not new. Networks like Fox have long inserted digital
advertisements (but not products) into sports broadcasts
- for example, placing company logos on the backstop
behind home plate in baseball games.
Princeton Video Image, which claims
to have invented the first-down stripes for football
telecasts, has placed virtual logos in broadcasts
of soccer, golf, football, poker and baseball games,
including this year's World Series. The company also
made a brief foray into digital insertion during a
newscast, replacing NBC's logo with CBS's during CBS's
broadcast of the Millennium New Year's celebration,
drawing an outcry from critics. "No one wants
to do that anymore," said Samuel McCleery, a
company vice president.
While it is common knowledge that
hundreds of TV shows and movies receive fees from
advertisers to include their products in scenes, the
people behind digital product placement seem concerned
that consumers could rebel if the placements became
too awkward or intrusive. Will Donald Trump have 30
cans of Pringles in front of him on "The Apprentice"?
Will Coke cans sit on the operating table during reruns
of "Scrubs"? "We're careful not to
saturate people," said Mr. Brenner, who started
his company in 2001. But Ms. Herbst-Brady, who said
that networks and advertisers were extremely sensitive
to the risks of bombarding their viewers with too
many ads, made no distinction between traditional
placement and the virtual kind.
"It's no different than if
the cereal box was there," said Ms. Herbst-Brady.
"It's all television. Don't get me started getting
into the realm of what's real and what's not real
in Hollywood. Don't get me started."
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